shared modeMoveVertex:INT;


Flattened version is here



Public


Readonly Shareds
d,i1,j:INT;
**** check if i0 have near points, and shrink/splice it. c.f. MoveVertex
**** check if i0 have near points, and shrink/splice it. c.f. MoveVertex
if (i0<0) or (Knot.length<i0) then return; end;
****
**** check if i0 have near points, and shrink/splice it. c.f. MoveVertex
IfNear(inout Knot:KNOT, i0:INT)
IfNear(inout Knot:KNOT, i0:INT)

Writable Shareds
d,i1,j:INT;
**** check if i0 have near points, and shrink/splice it. c.f. MoveVertex
**** check if i0 have near points, and shrink/splice it. c.f. MoveVertex
if (i0<0) or (Knot.length<i0) then return; end;
****
**** check if i0 have near points, and shrink/splice it. c.f. MoveVertex
IfNear(inout Knot:KNOT, i0:INT)
IfNear(inout Knot:KNOT, i0:INT)

Features


Private

****
__shrink_knot

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